Think you've spotted Elvis in the building?
Now you can snap a picture of an impersonator using your iPhone and, if approved by Elvis Presley Enterprises (EPE), the photo will load onto Elvis.com's popular Elvis sightings page.
Launched last week, the new Elvis iPhone application was designed by locally based Resolute Games and Apps, a company run by former Memphis Flyer intern-turned-businessman Chris Przybyszewski. The free Elvis iPhone app also features real-time shots of Graceland, up-to-the-minute Elvis news, and podcasts from Elvis Radio on Sirius XM.
Flyer: What are a few features of the Elvis iPhone app?
Przybyszewski: You can see rare video clips of Elvis, and you can see some stuff about Graceland, as well as rare pictures of Elvis' home life.
Because it's all based on web technology, EPE can update this constantly. You can keep Elvis in your pocket and carry him around everywhere you go. It's a new way for EPE to market their brand and get Elvis involved with this new wave of technology.
This is kind of a test to see how well Elvis plays out on the iPhone. If it does well, we'll do other Elvis apps in the future.
What else has Resolute Games and Apps designed?
The original vision of the company was to make Xbox games. But in June of last year, we realized that the iPhone app store was a unique way to get products to customers, so we jumped in. We bought a Macintosh and taught ourselves how to do this from scratch.
In October, we released Thumstruck, which was a music-based rhythm game. It's like Guitar Hero. Ardent Records and the Memphis Guitar Institute gave us some music. We did another app called Segment. You take a picture with your iPhone, and it'll mix it up into a puzzle that you can put back together.
We also have a fighting game called Seven Deaths in Nagamachi where you have these little samurai warriors fighting each other.
We're going to have a cow-tipping game coming out in the summer. Hopefully, it won't encourage actual cow tipping.
How did you go from Memphis Flyer intern to iPhone app designer?
I don't do any of the technology or the art. My interest has been in building businesses.
I went from the Flyer to teaching. That didn't work out, so I went into grant writing. As I kept doing that, I realized how much fun it is to build businesses. I wanted to give people jobs, and I wanted it to be fun. That's where I got the idea for a video game company. We've been around since January 2008.
How large is the company?
We have 14 people now. They're mostly 18-year-olds, but they've been programming since they were 9. Quite a few of us have day jobs, but we also work the extra 30 to 40 hours a week to help Resolute get off the ground.